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World of Warcraft – DK in 4.2 – Buff, Nerf, Facts, Speculation, Unholy, Frost and Blood, yes i mean Blood!

June 19, 2011 Leave a comment

Ok, With patch 4.2 coming to World of Warcraft in the coming weeks, we saw frost DK getting getting nerf to the ground. Words from mmo-chammpion suggested that Blizzard is done at this point and i aspect no more further chance to the patch notes. Making me a really sad panda.

So far latest patch notes (June 16, 7:16 p.m. PDT.) suggest the followings:

1) Obliterate base damage has been reduced to 150% weapon damage, down from 160%.
2) Hungering Cold now has a 1.5-second cast time.
3) Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.

4) Unholy Might now increases Strength by 20%, up from 5%.

5) Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight’s maximum health (still requires Frost or Unholy Presence).

6) Death Knight Bug Fixes

7) The talent Killing Machine can now properly be triggered from off-hand attacks as well as main-hand attacks.

Now, it’s some pretty straight forward change, frost dk doing too much damage, while unholy dk doing insufficiently as compare with frost, and the rest of the nerf, especially those to frost dk, mostly due to PVP reasons.

Blizzard recently explained the reasons on many of their changes. (I copied their comment and incorporated them into the post, for the sick of completeness)

They added the cast time to Hungering Cold for PvP reasons. Blizzard quoted: “It is one of the most powerful forms of crowd control in the game, especially in Battlegrounds, and yet was impossible to prevent.”

The nerfs to Obliterate and Howling Blast were made because Frost damage was too high in both PvP and PvE. Note that these values were hotfixed — you shouldn’t see damage drop further when 4.2 goes live.

The Glyph of Dark Succor change was to keep Death Strike from providing so much healing in PvP.
The Might of the Frozen Wastes change was a small tweak to help keep one-handed Frost relatively competitive with two-handed style.

The Unholy Might buff was to help catch Unholy up to Frost in PvE.

Now, I see 3 things in PVP perspective, 1) Frost DK doing too much damage and controls hence Blizzard nerf it, 2) DK healing too much with Death Strike with its Glyph, 3) Blizzard want to promote dual wield Frost, fan service i assume.

Since it’s no point QQ”ing the changes, lets look at some potential solutions available for DK next season / patch.

But before that, there is a few things which is essential for you to understand about DK:

1) Without the current Deathstrike Glyph, Dk probably will get train all games, and without the massive deathstrike self heal, it will be very hard for dk to keep up the health pool.

2) Frost DK will do even more damage next patch, due to + stat in new tier of gear, due to frost main damage skills correlate with weapon damage.

3) With Unholy might buff, Unholy DK will probably par in terms of damage with frost in 4.2, however, with the buff to Paladin in 4.2, we could see more Paladin in arena and hence limiting the usefulness of Ghoul (cc’able), as well as many of the bugs associates with pet.

4) Frost will get bigger burst windows than Unholy Dk, due to unholy DK massively rely on its pet and its flying companion. We could argue, more consistent burst available by Frost, however, more consistent damage by unholy due to death advance.

Now, since we’re done with some basic speculation, here’s some potential solution to Dk in 4.2:

1) Reroll another class, pretty straight forward yet a very hard decision to make.

2) Play Unholy – Pretty straight forward too, direct buff to unholy might makes unholy come back in 4.2, this compliment well with the new tier of gears that give more strength stat, making this very good buff.  However, as i mentioned earlier, the rise of Holy Paladin, will makes it a nightmare for unholy pet.

3) Play Frost – Now, this is down to personal preference. I play frost in 4.1, and always a fans of frost dk. Why frost you may ask. Well, besides the obvious disadvantage i mentioned in 2) about holy pally,  and about frost DK correlation with weapon damage. This allow new tier of weapon, enhancing frost DK even more. The nerf to Hungering Cold make it difficult for grip+hungering cold, but its really not a too big deal, 1.5 sec cast is fast enough. Even if it get interrupt or silence, great, you just give your healer some breathing space.

Now, how can mastery stacking frost DK compromise? I would like to try a haste stacking frost build in 4.2, this is my views, with more haste, you get more flexibility for more deathstrike, you get faster cast for hungering cold, you get more chain of ice. Now, dont get me wrong, Mastery stacking may still work, just in my opinion, with the buff to healing crit in 4.2,

“All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).”

In 4.2, Burst might no longer work, hence frost Dk might fall into a more supporting role. More  chain of ice, more interrupt, more of everything, more self heal too with deathstrike. And if your one of the desecration frost DK (I am one of them), you help your teammates on massive slow effect too with more necrotic strike, more mortal strike effect and slow.

4) Now, what makes me wrote this uber long piece? Well, i read a post at AJ about Blood Dk feasibility in 4.2, many condemn the idea, but… but… it sounds interesting.

Now, here’s why:

a) Dk gonna get train alot in 4.2

b) No more.

What’s good potentially about a Blood pvp spec. Some one mentioned about Blood Dk a joke if the other team realized it’s a Blood DK and not attacking the DK. No attack to Dk, hence no vengeance stacking, it means little damage boast. So, what is a good pvp blood spec for 4.2?

I envision its gonna be something like this:

http://www.wowhead.com/talent#jMGzfsdrksz0hZfM

The spec is mainly focus on dealing damage, sacrificing many defensive talents.

2x blade barrier is sufficient to advance to tier 2

1x scarlet fever and no points in Scent of Blood

1x in Sanguine Fortitude, 2x in Blood Parasite, and 2x in Improved Blood Presence

1x in Will of Necropolis, no point in Crimson Scourge.

Frost tree: 3x Nerves of cool steels, Unholy tree: standard desecration with Virulence

Now, imo, Duel Wield Blood DK gonna blossom with this spec. Blood bakes cake (BBC) gonna give 30% chance on melee attack for extra 25% weapon damage and potentially more damage with disease on the target. Now with DW, its gonna be more BBC. Extra damage also comes with Blood parasite, and with DW, more worms gonna spawn and also potentially lessen your healer pressure to heal. Although i’m not sure, Blood worm heal might subject to the crit heal buff, making it even more tastier. 3x Nerf of Nerves of cool steels allow extra damage for offhand and lesser hit rating require. Giving more room for other damage stats. Now, the combination of Toughness and Bladed Armor + new tier gear makes a minor buff to Blood damage. Moreover, Abomination might, also gives additional 2% strengths buff. Coupled with desecration, the slow effect will help closing in your target and help your team in many ways.

Now, this is something not confirm, i read in AJ thread and i recalled too i read it somewhere in MMO-champion, Dancing Rune Weapon deal 100% damage instead of the current 50%, now that’s potentially massive damage buff. Now before you get over excited, this changes is not in the official patch note, so, lets pray.

Now, this post is long enough, what are you waiting for, go use up your stack up conquest points and get your self dual wield one handed weapon.

Ah, lastly, don’t flame me if my speculation gone wrong.

Back to Blog 1 – World of Warcraft Taiwan, Coffeenottea Guild

June 18, 2011 Leave a comment

ok. This is the 1st part of the six back to blog series, that i’m gonna cover.

This post is about World of Warcraft. To simplify, the guild is now pretty establish in 憤怒使者 Wrathbringer – Alliance side. Currently level 25, with member strength of 87 level 85 and 253 toon in our guild (Last update – 07-05-2011)

The guild is probably now, self acclaim the world largest and most establish World of Warcraft – Taiwan, English support guild in the world. Ya i mean world, people from all around the world who play wow taiwan joined us. Our Guild Roster consist of players from Malaysian, Singaporean, China, Taiwan, Hong Kong, Russia, Canadian, Danish, French, British as well as American.

Players of the guild consist of Vanilla veteran, Burning Crusade old schooler, WOTLK achiever as well as plenty of newbie to wow.

These foreinger work in Mainland China, Taiwan, or Hong Kong, and they welcome the opportunity of being able to be in a guild with English as official guild language. It’s a social game after all, nothing beat the fact that sharing your achivement (in game) with your guild mate is one of the best fun factor of the game.

Now, most of the recruiter come from three (3) sources:

1) is the guild forum thread at lowyat.net (http://forum.lowyat.net/index.php?act=ST&f=96&t=1609365&st=0#entry42154824), which serve as the main source of recruitment for Malaysian players.

2) The second source is the wow-in-chinese.forum2jeux.com (http://wow-in-chinese.forum2jeux.com/t1937-wow-taiwan-24996245942035132773-wrathbringer-alliance-coffeenottea), where the guild posted an advertisement there and gather a lot of attention from foreigner, mainly those expatriates in mainland, taiwan, and HK.

3) The last source of recruitment for the guild is simply through referral from current guild mate and the guild application function / interface that Blizzard added to the game in patch 4.1.

Guild recruitment guideline? Well, there is none on paper, but a few criteria or preferences we agreed on, 1) Must be able to understand English sparingly, 2) able to communicate with basic English, above all, the third criteria overwrite everything, where 3) Referral from officer of senior guild members may allow exception to both 1) and 2) above.

The massive influx of foreigners into the guild embrace an unique culture to the guild, something that really special and something where i never experience before, even in the old US server. Now imagine u get Russian, French, Americans, Canadian etc all online and playing together, this is way more diverse than what US server can offer.

Apparent, with all the recent attention and success the guild garnered in terms of growth, i took the chance to interview many of the new joiner, and most of them found the guild through google search, where google search put us among the tops search reply for wowtaiwan, or wowtaiwan english. Many stumble across the guild’s forum post at lowyat.net and wow-Chinese forum and finally decided to move, or join us here.

The early growth fuel by the recruit a friend programme where, i’m able to get many ex wow players to return to wow and join us at wowtaiwan, this includes those non-chinese who play the game using English client, something i try to share with everyone through the forums and get people to understand that playing world of warcraft in Malaysia doesn’t need to be expensive like wow US. No more expensive Cd key and suffering from lags.  In wowtaiwan, its zero entry cost, play with English wow client and constant low latency (below 100ms) gives instant draw to these players to make a come back.

Also, newbie also take the chance to join the game, a game where they admire and envision to play but cant afford to, and now finally a way to play them in an affordable manner.

The guild still lacks progression in terms of PVE, currently 3 bosses (all last boss of respective dungeon) standing and yet to be seen any real progression to down them before the coming new patch 4.2. Not a bad achievement nonetheless, since many of the PVE players in the guild now consist of new players, and lack of options in terms of committed PVE players. Most of the guild mate choose to be casual, probably due to their work. And some, focus mainly on PVP only.

Arena wise, the highest so far, is my brother’s 5v5 teams which merely passed 2k rated then stopped due to members being inactive. Then the nest highest is probably me playing Frost DK, my brother with Affliction Lock and my friend with Holy pally running shadowcleave. We hit 2k and hopefully can climb higher before the next patch. If not, i’m content with that rating and I’m sure we can strive better next season.

The guild run no rated battleground at the moment, all plan is to start fresh next season (4.2) and to get as many members to join / farm pvp gear and progress in battleground competitively.

Oh, about me? Hmm, my main is now a DK, playing frost primarily, most likely remain frost in 4.2 inregardless of the nerf. My alternate include a mage (level 85), a hunter (level 75 – my Glyph toon), a Druid (level 52 – leveling up slowly),  a pally (level 12 – leveling for fun), another pally (level 1 – for storing) and last but not least, my mage, nickname “Airasia” (Level 1 – for Auction house purposes). Next season gonna pretty much playing DK, Mage is not my strong play, can’t seem to play it well. So, Dk is my best options.

K. thats all for World of Warcraft. I’ll keep the update continue once i get some stuff to share.

Bye.

Coffeenottea Operational – I’m back and gonna start with a BANG!

June 18, 2011 Leave a comment

It’s been little more than half a year since i last blogged a post. Time really does flies. I’m started to revamp the blog a little bit this time round, giving it more content, more attention, and more updates.

As always, the blog will continue to blog about World of Warcraft, however, instead of blogging about the US server, which pretty much where i used to play. Now u probably see me quoting “used to play”. Ya i’m now playing WOW Taiwan instead. Switched to WOW Taiwan before the Cataclysm, alot of stuff and progression going on, which i’m happy to share with any reader who stumble upon this blog. Edit: yes, i covered about the switch to WOW Taiwan before i stop blogging like half a year ago. No harm mentioning again tho.

Now, beside World of Warcraft, i probably gonna start covering another up and coming exciting games by EA – Bioware, an intellectual property that we all familiar with – Drum roll…. Star Wars – The Old Republic. Now, The game is still in its early / closed beta. There is no firm release date yet. But day by day, it’s getting closer and closer to the D-day of potentially a game release that may change / revolutionize the whole MMORPG industry.

Also, as always, i will cover two of my favorite / support football team – Arsenal FC and Leeds United FC. An pretty eventful campaign for year 2010-2011, both ironically started well, but failed to impress and sustain, and the rest is disappointed.

Last but not least, i managed to zoom into 2 new hobbies, one being photography and the second being Figures collection. Well, both of this hobbies cost me fortune and i am in a difficult position to juggle priority between the two.

I’m gonna stop here for now, and i’m gonna write on each of the topics above soon. Welcome back, yup, its for me. Welcome back indeed.

Guild Newsletter 2

October 5, 2010 Leave a comment

In Guild Newsletter 1, wisdom on the net speculate that Cataclysm gonna release somewhere around December 2010. Today, Blizzard Entertainment, Inc. today announced that World of Warcraft(R): Cataclysm(TM), the highly anticipated third expansion for the world’s most popular subscription-based massively multiplayer online role-playing game*, will be released starting on December 7, 2010.

World of Warcraft(R): Cataclysm(TM) in Stores Starting December 7

IRVINE, Calif., Oct 04, 2010 (BUSINESS WIRE) — Blizzard Entertainment, Inc. today announced that World of Warcraft(R): Cataclysm(TM), the highly anticipated third expansion for the world’s most popular subscription-based massively multiplayer online role-playing game*, will be released starting on December 7, 2010. The expansion will be available on DVD-ROM for Windows(R) XP/Windows Vista(R)/Windows(R) 7 and Macintosh(R) at a suggested retail price of $39.99 and will also be offered as a digital download from the Blizzard Store. A special Collector’s Edition packed with bonus items will be available exclusively in retail stores for a suggested retail price of $79.99.

“Cataclysm includes the best content we’ve ever created for World of Warcraft. It’s not just an expansion, but a re-creation of much of the original Azeroth, complete with epic new high-level adventures for current players and a redesigned leveling experience for those just starting out,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With the help of our beta testers, we’re putting on the final polish, and we look forward to welcoming gamers around the world to enjoy it in just a couple of months.”

The first two World of Warcraft expansions, The Burning Crusade(R) and Wrath of the Lich King(R), each shattered PC game sales records upon their release.* In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races — worgen and goblins — will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they’ll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.

The beta test for World of Warcraft: Cataclysm is currently underway. Visit the official Battle.net(R) website at http://www.battle.net to set up a Battle.net account and sign up for a chance to participate. To learn more about World of Warcraft: Cataclysm, visit http://www.worldofwarcraft.com/cataclysm.

Also, here’s something that worth a read for us, fellow Taiwan player, we have no doubt that Cataclysm will hit Taiwan server soon after the US & Europe counterpart.

BEIJING, Sep 20, 2010 (SinoCast Daily Business Beat via COMTEX) —

The Taiwan servers of World of Warcraft (WoW) began to provide the download of add-ons for Cataclysm, the third expansion pack of the game, on September 19, 2010, which is regarded as the signal for the pack to be launched in early November in Taiwan servers.

Earlier, media report said that within the two weeks after NetEase.com Inc. (Nasdaq: NTES | PowerRating) launched Wrath of the Lich King (WotLK) in Mainland China, at least 20% of the gamers shifted from Taiwan servers to mainland servers and the figure was likely to hit 40%.

However, the release of add-ons for Cataclysm will put NetEase.com in an embarrassed situation and the third pack will attract some gamers back to Taiwan servers, confidently believed the Taiwan operator of WoW.

On August 31, a top executive of NetEase.com did not reveal specific details when talking about the launch of Cataclysm in the Mainland. The company so far has not submitted applications for the publication of the third pack.

Source: www.sina.com.cn (September 20, 2010

It’s time to sharpen your claw, and be prepared.

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Cataclysm Class Preview: Hunter (09-04-2010)

April 9, 2010 1 comment
World of Warcraft: Cataclysm
Image via Wikipedia

Kind of disapointed with all this changes, these stuff, camo and trap launcher are not new to us… its been tested in WOTLK beta before it goes live… the changes from mana to focus seems really fuckup the class, a few things to note, some of the shots are way too focus expensive, well, i guess we will need a whole season to learn the class again…

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities! Cant wait for this….

Edit 1: April 13 2010: added comment by Megatf the pvp hunter hero

Edit 2: April 13 2010: added Blue post on additional information

New Hunter Abilities

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot. zzz a new cast shot… That’s pretty cool. Will provide great damage against plate targets unless they are focusing Hunters.

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown. Remove freezing arrow and Trap launcher = 1 min cd?

The way I’m reading this ability is that it will just make Freezing Arrow a 1 minute cooldown and force us to use the Old trap inbetween this CD. So now Hunters gain a new keybind to do the same thing they are currently doing except now we can do it with frost trap.

Pro’s:
We can shoot frost traps at our teammates so they can kite away easier.

Cons:
We lose a clutch ability. Freeze Trap for a 1 minute cooldown to do the same thing.
If this ability is on CD we now have to physically run to our target scatter shot and drop a tr ap at their feet.

Questions:
Will this be targeted? It isn’t a 100% clear, like our own real targeted CC?
Or will it be exactly like Freezing Arrows current implementation but allow us to use it on all our traps?
Why remove Freezing Arrow? To me it feels like an overall nerf to our CC ability. As it stands Hunters already currently have the most unreliable CC. Especially since Spell Penetration STILL does not effect Hunter traps.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect). Do we get stealth or invisible when camouflage?

Umm definately want to get more clarification on this ability, hard to comment with the limited data we have. Like here are a couple questions:

What is the cooldown?
Am I reading it correctly that we have to break camoflauge by doing the damage?
I’m assuming it cannot be up indefinately so what is the duration?
How big will the damage bonus be?

Taking any damage at all from melee will make it extremely difficult and buggy to use, right now from the previews I’ve seen it looks like Cataclysm is going to feel more like pinball PvP based on Lifegrip, Deathgrip, Charge, Heroic Leap, etc.

It sounds like it could possibly be too good or really bad against range classes. Essentially an extra deterrence if no melee are touching me

Resource Mechanic Change

Here we come to the meat of the upcoming hunter changes.

* Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues’ Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:  6 focus per sec seems like forever to save to shot an aim shot…

o Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
o Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
o Aimed Shot/Multi-Shot: 60 Focus.
o Concussive Shot/Tranquilizing Shot: 35 Focus.
o Rapid Fire/Master’s Call/Disengage: 30 Focus.

Okay, with efficiency lowering the cost on shots I can understand the energy cost on these abilities.. Wait for it… Except Master’s Call and Disengage. These moves are meant to be twitch moves, to be used offensively or defensively and if not used correctly or not quick enough can and frequently results in deaths or hard to recover situations.

I’m going to use Rogues as a reference since their resource system resembles Hunters so closely.

Sprint, Evasion, and Vanish cost 0 focus. Can also be prepped and done again. Sprint is their form of disengage with evasion + vanish being huge survivability tools that have to be used at split second times similar to master’s call. They have no resource cost. Putting nearly 1/3rd of our energy into these abilities is going to seriously hurt Hunter survivability. Frequently when being trained against teams Hunters use both Disengage + Master’s call to quickly get out of a really bad situation (DG + COI + Bladestorm for example).

This will easily use up two-thirds of our entire resource bar giving us the ability to only cast ONE shot (If we haven’t already done so), and only under the circumstance that we need to use both these abilities and/or have at least 60 energy up.

I don’t think I can make this any more clear, IMO these are not abilities that need to have focus costs on them. This problem will carry over into PVE as well for disengaging hunters. Hunters who use disengage/masters call to quickly get back into range and continue DPS are going to be seriously penalized by this change as well.

If you feel that Hunters need an extra focus dump (I know some Hunters are going to hate this opinion), then give Frost Trap and Freezing Trap the 30 focus cost. Blind is an ability that costs 30 focus for rogues, let this carry over to Hunters as well. Make us plan ahead on using our CC. If I use this damaging attack will I have enough resources to make sure I CC the healer?

My opinion.


Changes to Abilities and Mechanics

In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we’re going for with each spec.

* A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags — though each hunter can only have one and non-hunters will not benefit from this change — and we will not be making any additional quivers. Magic bullet and arrow?

* Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth. Pokemon?

* Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:

o Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements). We pet a warlock
o Ravagers: Will provide a debuff that will increase an enemy’s Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage). We pet a Warrior
o Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle). We finally able to pet a druid… thanks Blizzard

* Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks. Z

* Viper Sting will now restore 9 Focus every 3 seconds.

* We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite. Ranged class…

New Talents and Talent Changes

* Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage. Woot…. Big number shot… Huge increase for BM PvE DPS and PvP especially if left alone.

* Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds. Why all BM changes? How will this work with careful aim? If careful aim increases the cast time on steady shot and cobra shot, will this ability still make cobra shot a 1.5 second cooldown?

* Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second. Why no Survivor hunter changes? I like the ability be able to quickly gain focus on the fly which Hunters will need, BUT I do not like that it is tied to Rapid Fire. I feel as though Rapid Fire should be seperate, something I would want to use to pop off a ton of steady shots if I’m left alone for enough time. If I pop rapid fire, gain 60 energy, I will then have to start dumping that focus before I can start weaving the lowered cast speed steady/cobra shots in my rotation.

* Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.

* Thrill of the Hunt grants Focus when you land a critical strike. Why mentioned it when its effect remain the same, the only different is the mana to focus thingy. Great for survival, but only for survival. Can’t be mixed and matched with other talent trees really limiting this ability, would be nice to hopefully see this lowered in the tree and more accessible to other specs

* Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted. Hunter get wild therefore more focus… I know I shouldn’t assume, but, I am taking it that it will be a 30% focus increase? Causing us to gain 8 energy instead of 6 while not casting steady/cobra shot, and 16 energy while casting steady/cobra? But ONLY if our pet is snared, rooted or stunned?

I’m not a fan of this, I think the previous incarnation was better due to the fact we won’t have to rely on our pets being focused to make use of this ability. (Or a frost nova, druid root, or actually taking serious damage)

Mastery Passive Talent Tree Bonuses

Beast Mastery

Ranged Damage
Haste
Pet Damage

Since we are going into BM I want to know about pet scaling. Will Resilience continue to scale with our pets? Will our pets gain our passive stats and gain more of the Hunters HP? I’m hoping Haste will scale with BM pets.

Marksmanship
Ranged Damage
Armor Penetration
Double Shot

I’m confused, I was under the impression that Cataclysm was going away with Armor Penetration after we saw the mess that Warriors have made with this stat? Is this stating that we’ll have future seasons of Warriors and possibly Hunters reducing targets down to 50% of their armor? I really hope not, I was looking forward to not having this dreaded stat for future seasons of Arena.

Survival
Ranged Damage
Ranged Critical Damage
Elemental Damage (well im pretty exited with this one)

Nothing really changing here

Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic. Cannot really comment until we see this new mastery.

Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

Sword specilization? Will this proc off of all attacks or will it launch off of only autoshots? I am guessing it will be more like the Warrior incarnation and have an ICD as getting wild quiver procs, then this proc, plus autoshot damage and a special ability (And an extra proc or two in the mix) would be ridiculous burst.

Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow. So, we can choose a certain elements to focus? More details needed on this pls….

So does this mean we’ll finally not have to worry about trap resists or explosive shot resists? If so, it will be extremely nice not to have to gem spell penetration for Survival but if you are going to make Explosive shot do elemental damage, Chimera should fall in this category as well since it is in fact the MM 51 pointer just like the Explosive shot 51 pointer.

We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these planned changes as well as others continue to develop in response to feedback and testing. More.. more…

Now that my review has been said. I know I have had a tendency to be a huge douchebag in the past. (You can say it GC I won’t be mad), but I’m trying to be really constructive and give a good opinion. I would appreciate constructive replies so that way GC has a good post to go on. Even have a collaboration of ideas between lots of Hunters.

Even if you do not agree with me, I promise I won’t call you names, I’ll continue to state my points and listen to yours for proper discussion.

Additional Information

How much focus Hunters will get?
100. (Source)

Abilities focus cost
The focus costs are just examples. I wouldn’t obsess too much with trying to min / max your rotations just yet. In general, the basic rotations of all three hunters work okay on live today. With focus you might hit moments where you don’t need to Steady at all, and you’ll never run dry again for long periods of time like you might with mana.

If the costs of some of the defensive cooldowns are too expensive or even need to be free that’s certainly the kind of thing we’ll consider. (Source)

Ammo in Cataclysm
There is no ammo slot on your character sheet in Cataclysm. It no longer exists. (Source)

Elemental Damage clarification
Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot. (Source)

Camouflage
It is *not* stealth. Your enemies will never wonder where you are. We’re trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It’s protection from ranged attacks and it gives you some combat bonuses, but it’s not like Shadowmeld or rogue / druid stealth where players can’t find you.

As most of you know, we tried Camo once before, but because it was true stealth it was very hard to balance, plus it felt like we were just handing out the same cool abilities to every class instead of coming with unique mechanics. Hunters were so overwhelmingly excited about the basic idea that we wanted to try it again, but not as stealth.

[…] The idea is you are only vulnerable to melee attacks or ranged AEs.

[…] If you target a camo hunter or a rogue using Smoke Bomb, you will get an error message saying something like “Target obscured.” You can see them and target them, but can’t use your attacks. Imagine they are behind a pillar or something. You can try and get off an AE near them or you can move to melee.(Source)

Cobra Shot / Steady Shot shared “cooldown”
At this point in time it’s not actually a cooldown. Cobra Shot has a 2 sec cast time, but Beastmaster has a talent to reduce the cast time to 1.5 sec (as well as a few damage hooks). Both generate focus so there is no reason for BM to ever use Steady again. (Source)

Healing reduction effects in Cataclysm
“All equivalent debuffs” means if you have the debuff today, you will have it in Cataclysm, but at 20% healing received. To avoid further confusion, we are talking about Mortal Strike, Furious Strikes, Wound Poison, Aimed Shot, Permafrost and Improved Mind Blast.

We are also strongly considering having all of these effect cause the same debuff, called Mortal Wounds, which is a physical effect and therefore undispellable. This allows the behavior to be more consistent regardless of who is applying it and lets us consider things like how easy it should be to dispel poisons (since Mortal Wounds would not be affected).

Heals will be smaller and health pools will be larger in Cataclysm, so we don’t expect Mortal Wounds to feel as mandatory as it does today, but this is clearly the kind of thing that will require a lot of playtesting and feedback. (Source)

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Comeback Scys – March 9, 2010 at 3:34 pm

March 9, 2010 Leave a comment
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Hi, Scys here. Finally i’m back to share some part of my life with you all again. Start with how my life got change by 50% due to some story that i`ll tell you all here.

On the end of December when i hang out with my bro, where we used to chill out every week back then the time he’s busy with all the college works. So he asked me and my buddy out to talk about some stuff that might get us interested into it. Somethings Inspiring and new for us he said.

So we both hook at up old town not far away from my house. After 30 minutes of conference he finally start to talk about his inspiring and new things that might get us interest into it. It is a insurance company that offering some fabulous offer for the agent and the client itself. So i get interest on that even he said it before, haha.. So i needed to go for the exam that is required for and agent to get the license.  I given 2 weeks before the exam that happen at Wisma Maju Junction where all the insurance agents get their license at the goverment office that conduct this exam. Got there after 2 weeks of study that not that hard due to most of the question that gonna ask is somehow related to my studies in the business subjects. So i manage to get pass for it.

On that day onwards, me myself is a authorized insurance agent under the company of Hong Leong Assurance. I’m very grateful that i able to be an agent , and i started to run some sales on the day i get all the details on my product and information. With this i started to run some busy routine of calling people for a meet up and try to sell them what is offer from my company where i do feel it is a good offer for people with kids where it helps people to save their money for children education funds without they realize it.

Is not a scam or anythings just that it happen to be just like a saving deposit into a bank but giving out a big interest pay back after some years. Get to run this stuff by my own and with the help of my upper management officer that giving me help and encouragement to continue my sales.

After few months of work, i still not doing that well maybe i lack of luck i guess. Or i not that good in selling yet? I not sure but i’m trying hard to improve myself to full fill what is needed to be successful.

Oh finally i`m back to the WoW life. On one night after my work and back home tiring but it still too early to sleep at 8pm. So i was wondering what can i do in this hour with tiring body and leg , clicking on the computer icon and finally i saw my WoW icon. Clicked it appear to the log in site, was blur for seconds of what to key in so that i manage to log in! No idea after minutes of thinking finally make my decision to call up my friend at canada with my skype and asked for the username and pass since he play for fun when i’m busy with work.

Manage to get my id so i happily log in and happy because so many buddy Pst me and say * hi buddy you are back! * shocked haha…Since that day i play back my WoW after i free from work i’ll log in and do some arena with my friend or raid with them. Is kind of fun play with ur friend and laugh, joke around.  So till then this is what happen to me in this few months where nothing much change and still remain single xD. That all.. cheer! ^_^2

Edit: Edit for fun….

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MOKONAKIYA RAWR!

March 2, 2010 Leave a comment

Mokonakiya

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